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Interface Summary |
| Ensemble |
A group of Nodes with largely overlapping inputs and outputs. |
| ExpandableNode |
A Node to which Terminations can be added after construction, in a standard manner. |
| InstantaneousOutput |
An output from an Origin at an instant in time. |
| Network |
A neural circuit, consisting of Nodes such as Ensembles and ExternalInputs. |
| Node |
A part of a Network that can be run independently (eg a Neuron). |
| Noise |
An model of noise that can be explicitly injected into a circuit (e.g. |
| Noise.Noisy |
An object that implements this interface is subject to Noise. |
| Origin |
An source of information in a circuit model. |
| PreciseSpikeOutput |
InstantaneousOutput consisting of spikes and the time since they occurred. |
| Probeable |
An object that can be probed for a history of its state OVER THE MOST RECENT
NETWORK TIME STEP. |
| Projection |
A connection between an Origin and a Termination. |
| RealOutput |
Instantaneous output consisting of continuous quantities (e.g. |
| Resettable |
An object that can be reset to some initial state. |
| SimulationMode.ModeConfigurable |
Something that has runs in different SimulationModes. |
| SpikeOutput |
InstantaneousOutput consisting of spikes. |
| Termination |
An destination for information in a circuit model. |