Interface Summary |
Ensemble |
A group of Nodes with largely overlapping inputs and outputs. |
ExpandableNode |
A Node to which Terminations can be added after construction, in a standard manner. |
InstantaneousOutput |
An output from an Origin at an instant in time. |
Network |
A neural circuit, consisting of Nodes such as Ensembles and ExternalInputs. |
Node |
A part of a Network that can be run independently (eg a Neuron). |
Noise |
An model of noise that can be explicitly injected into a circuit (e.g. |
Noise.Noisy |
An object that implements this interface is subject to Noise. |
Origin |
An source of information in a circuit model. |
PlasticEnsemble |
An extension of the default ensemble in which connection weights can be modified
by a plasticity rule. |
PlasticTermination |
Plasticity rules apply to terminations. |
PreciseSpikeOutput |
InstantaneousOutput consisting of spikes and the time since they occurred. |
Probeable |
An object that can be probed for a history of its state OVER THE MOST RECENT
NETWORK TIME STEP. |
Projection |
A connection between an Origin and a Termination. |
RealOutput |
Instantaneous output consisting of continuous quantities (e.g. |
Resettable |
An object that can be reset to some initial state. |
SimulationMode.ModeConfigurable |
Something that has runs in different SimulationModes. |
SpikeOutput |
InstantaneousOutput consisting of spikes. |
Termination |
An destination for information in a circuit model. |